Sunday, November 20, 2016

Tossing the Lettuce



Hello everybody! This week I accomplished one main goal and one accidental goal. I was able to create walls that were solid and my actor/character could run into and touch using the collision action. At first the walls would just fly off screen but after going in to physics I was able to make it an immovable object fixing that problem. Second after trying to create an environment in my scene I came across the gravity feature which might allow me to experiment and find a way to make a jumping factor. What I’m currently working on is trying to create a jumping factor and also get rid of an annoying side effect of the gravity that is causing my character to bounce whenever he falls and comes in contact with the floor. Also the bug from before where the character creates constant duplicates in a trail behind him while he is moving upwards, downwards, left, right and any direction at all really. It is a bug that I am planning on getting looked at with other Game Salad users A.K.A. our teacher and one of my friends (privacy reasons). What I’m looking at to do next is most likely creating enemies with either a destroy function which causes which ever actor I choose to be destroyed or a reset function to just restart the level and make the player play though the section again until they are able to beat it and create a sort of checkpoint at the next section.


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