Sunday, January 29, 2017

Dicing the Carrots

Hello everybody! Welcome back to Will's Sub Par Blog! This week I was able to create a new level. Now, mind you, not a working level but it is a "New level". I've been trying to create a portal that can appear in one level to bring you to the next. But guess what? I technically have a game now! I found out that by creating a new scene and that the transition would be reacting based on the death of the players character. This triggered a new scene to appear which this time is the "you lose" screen. So far it's not much of a game but I have a fully functioning level and the ability to restart the level if you die! This doesn't seem like much but it opens up a lot of possibility. I learned how to display text from this project and now also know how to reset specific things. This means that later I could create a platform based game and apply gravity to create something like a Mario game with levels. Though I have not made the level two yet I will be planning on making that my next step as I will also be working on various other gimmicks to make the game more interesting. I will hopefully teach myself how to spawn things into the game next because that once again will open far more opportunities to do more in the game.  Well thanks for reading I hope you have a wonderful day!

Sunday, January 22, 2017

Chopping the Pepers

Hey everybody I hope your doing well! This past week I was able to accomplish my goal creating an enemy to oppose the player's character. This character so far is just named enemy and I have accomplished the goal which is that the first collision between characters is acknowledge when they come in contact for the first time, and that this collision would cause the character to be deleted. This allows me to create a dodging game that's based on reaction speed and can reset or have levels. What I will be working on in the near future is a home screen to return to when you "die" in the game. This also ties into how later I will be trying to create a sort of portal system which will send a signal to a key that will activate its own action and transfer the main character to a new level where the cycle will repeat. I'm hoping to learn how to make a retry button to restart the game when you lose but currently I don't have the knowledge to accomplish that goal so I will be watching plenty of tutorials along with experimenting on my own. currently I have a sort of single level to my game where about three enemies fly at you from the right screen and if you touch one you die so you have to dodge them in order to win. So far its pretty simple but I'm hoping to make new mechanics such as a gravity level or a smaller space to maneuver when dodging. So far my game has a pretty solid foundation and I haven't run into any bugs so I don't know what is to come in the future but I am enjoying making the game so far so I hope that mentality doesn't leave me! Anyways here's a pic of my progress! And please comment the best thing you ate today!

Sunday, January 15, 2017

Washing the veggies

In the past week I did not complete too much but I added a new-ish sort of feature. I was able to create another character and make that character move from point a to point b with out the need of a key or signal to trigger the reaction apart from starting the game. It wasn't that much of a task but that opens and idea for a few different ways I could make my game play. This character is for this game at least meant to be an enemy for the first character we created. What I will be working on now is a way to reset the game when ever the character hits the enemy. That way I can create a game that has an end based on the efforts of dogging all of the enemies that will appear later on. What I might do also later on is try to create a tittle screen with a start button or a game over screen with a retry button. This way it will feel more official like a real game. Also wonderful side note, I fixed the trail my character used to make! It is so nice not having to see that awful sight after I fixed it. You have no idea how much flipping anxiety that stupid square gave me.I also happened to fix the bouncing problem that showed every time the character hit the wall. Anyways what I have so far is only a small step and I'm still learning new things every day about GameSalad also I'll give you a picture of my work and leave you with a task. Another thing that comes up is what this project can do for your college career. Teaching yourself how to create and publish a game is something that could look great on both a college resume and a job resume. Individually creating something that requires tech skill and self teaching shows a dedicated work ethic and creative mind which colleges look for. Comment at least three things that made you smile today. See you next post!