Sunday, January 22, 2017

Chopping the Pepers

Hey everybody I hope your doing well! This past week I was able to accomplish my goal creating an enemy to oppose the player's character. This character so far is just named enemy and I have accomplished the goal which is that the first collision between characters is acknowledge when they come in contact for the first time, and that this collision would cause the character to be deleted. This allows me to create a dodging game that's based on reaction speed and can reset or have levels. What I will be working on in the near future is a home screen to return to when you "die" in the game. This also ties into how later I will be trying to create a sort of portal system which will send a signal to a key that will activate its own action and transfer the main character to a new level where the cycle will repeat. I'm hoping to learn how to make a retry button to restart the game when you lose but currently I don't have the knowledge to accomplish that goal so I will be watching plenty of tutorials along with experimenting on my own. currently I have a sort of single level to my game where about three enemies fly at you from the right screen and if you touch one you die so you have to dodge them in order to win. So far its pretty simple but I'm hoping to make new mechanics such as a gravity level or a smaller space to maneuver when dodging. So far my game has a pretty solid foundation and I haven't run into any bugs so I don't know what is to come in the future but I am enjoying making the game so far so I hope that mentality doesn't leave me! Anyways here's a pic of my progress! And please comment the best thing you ate today!

5 comments:

  1. This looks like it is going to be so much fun.

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  2. Love the progress! Keep up the good work. Some of your sentences are missing commas.

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  3. Looks like it's coming along. Can't wait to play the finished project!

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  4. how often are you talking to your mentor

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